Can “Move-to-Earn” Crypto Gaming Become a New Trend?

Can “Move-to-Earn” Crypto Gaming Become a New Trend?

StepN, an application allowing you to get tokens while you are walking in the street or taking a morning run, is the newest gaming phenomenon on Solana. The app was launched in December. Since then, it has shot to the pinnacle of the GameFi world. StepN is an example of a move-to-earn business model in crypto gaming that remains rather novel for the market. But can it actually grow into a new trend and become big like Axie Infinity in Vietnam?

Current Development

It boasts a consistent several million users month over month. It is impressively big for such a young application. $860,000,000 was the total market capitalization of the company's token in May, 2022. After its official launch, blockchain community members had got a whiff noticing the application making exercise profitable. That in itself engaged a bunch of fresh players who had never seen a single ad. StepN’s growth had so exceeded expectations the developers were forced to restrict user registrations on a daily basis.

The app's growth seems to be steady for now. It shows a daily net profit of three to five million. In an average month, the game gains as much as $100,000,000. Binance placed some of its capital there some time ago. What's behind the success of the game?

The key aspect of blockchain game projects exploiting the play-to-earn pattern essentially is the gamification of a cash flow. Virtual shoes, which users must acquire if they want to play, cost a minimum of 12 sol (~$600). They are actually an NFT, and you can resell them on Binance or Solana. Nevertheless, players who are not hardcore blockchain users can find this price too high to dip their toes in the game.

Statistically, it takes a month or so to get a return. After that, players can make as much as several thousands of USD daily. It depends on how active they are, how high their level is, and how much the StepN token’s value is at the moment. This makes the app a total moneymaker. Some gamers say that GameFi apps have virtually non-existent gameplay, e.g. Vietnam-based Axie Infinity focuses on battling cute little blobs.

Sustainable or not Sustainable?

Some analysts doubt if GameFi business models are sustainable. They argue that games either need to constantly grow their audiences or make their game so attractive the players find its process more appealing than cashing out. Yet, Axie Infinity from Vietnam hasn’t managed to maintain its previous growth. Last fall, the studio's value was declared to be 3,000,000,000 USD. Next month, the parent company's currency had plummeted more than 80% from $160. Furthermore, sales decreased by $749 million. Many people who use the Sky Mavis game aren't afraid to forfeit a thousand USD or more: they are young or middle-aged persons coming from the places where money abounds: USA, Japan, European countries. CPR holds 5% or even less of the game's audience because the law forbids such activities there.

Crypto Gaming Across Regions

The audience of Axie Infinity is largely found in generally poor nations, e.g. Venezuela, or emerging markets, e.g. the Philippines. StepN addresses the sustainability problem in two different ways. First, they try to stabilize prices, as the shoes should be affordable to the people first coming to the game, but not too accessible, so that current players are encouraged to make (mint) new ones. These values are controlled using 2 separate tokens. The workhorse coin, GST, gets too valuable; consequently, footwear rises in value; thus, StepN requests from users that they burn GMT (a so-called governance coin) and mint fresh footwear. This allows a never-ending supply of this resource; then a sell-off occurs; then the footwear decreases in price. Huang adds that the difference between two similar games—StepN and Axie Infinity—is that the former is about fitness. But the business may slow its tempo soon, as the world observes the crypto swings.

Wrapping Up

Coinbase and other big firms are holding off on recruiting talent, and some promising startups are on hold now. As moneymakers are waiting for the right moment in crypto, the services that need a constant inflow of investors to power their business models might run into new obstacles. StepN’s 70-person team located on four continents is growing quickly. Their next project lies in the field of social media. Now they need to show that new runners will keep coming. If that happens, it can trigger a move-to-earn trend in the crypto industry.

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